About
VoltPath Games started as a group chat where four friends argued about tower placement. We kept sending each other voice notes about wave timing, so eventually we turned it into a small site where the arguments live in writing instead.,Everything here is written after real play sessions. We don't skim trailers and call it a review. Someone on the team installs the game, plays for at least a week, hits the boring parts, and only then sits down to write. If a title bored us by day three, we say so.,We pick games by a simple rule: would one of us keep it on our phone after the review is done? We look for strategy, tower defense, and anything with interesting decision-making, but we also throw in RPGs, racers, and casual stuff to keep the catalog varied.,The site is independent. Nobody pays us to feature a game, and we don't take press keys in exchange for a positive score. If that ever changes, you'll read it here first.
Markus Feldmann — Markus has been playing strategy games since the LAN-party era and now coordinates reviews for VoltPath. He is still convinced slow-and-steady wave management beats a flashy rush, and will argue about it.